Categories
FMP Thesis

Week 5: Metamorphosis in Animation

Symbols can hold varied meanings depending on the context in which they are presented. In today’s lesson, we explored a range of animations that deviated from the conventional format, where stories typically follow a specific, linear narrative. Instead, these animations adopted a more experimental approach, incorporating symbolic elements. For instance, the use of a paper-folding woman was employed to represent her constrained role and position within a relationship, highlighting the subtle complexities of her social context.

Key aspects of metamorphosis include

1) Transition

2) Loop

One notable advantage of metamorphosis is the ease of transition. Unlike other narrative techniques, metamorphosis allows for seamless shifts in form or perspective without requiring complex connections between scenes. A simple camera turn or a blank screen can effectively mark the transition, eliminating the need for direct continuity. This flexibility makes it an effective tool in visual storytelling, offering room for creative exploration without the constraints of linear progression.

Alternatively, one could create a real-life stop-motion music video, utilizing a variety of props such as fruits, clothing, flowers, and more.

There is also one particular music video that captivates me, which primarily utilizes a wiggly line as its animation. This style brings to mind many contemporary music videos on platforms like YouTube, where the animation tends to be simple yet dynamic, often featuring continuous movement without complex designs. However, during the time when animation was still in its early stages, such an approach would have been highly experimental and a significant innovation in the field.

I am also particularly intrigued by this.

This is an example of one of metamorphosis’s key features—Looping. Despite the continuous repetition of the same elements, the animation manages to maintain the viewer’s interest. The smoothness of the transitions, coupled with the thoughtful selection and synchronization of sound and music, ensures that the viewer remains engaged and captivated, unable to look away from the screen.

Additionally, the clever inclusion of iconic characters—such as Hello Kitty, SpongeBob, Donald Duck, and Mickey Mouse—morphing into one another offers a satirical commentary on these widely recognized figures, highlighting their shared characteristics. As the transformations become more pronounced, the color scheme evolves from a muted black-and-white palette to a vibrant, colorful tone, further enhancing the dynamic nature of the animation.

Categories
Collaborative Unit

Week 4: Tate Modern

Model Scanning

This week’s lesson focused on scanning sculptures, artworks, and other accessible objects at Tate Modern using our mobile phones.

By scanning an object, we can create a 3D model, which can later be accessed and manipulated in various software applications. This technique simplifies the modeling process, making it more accessible for those who may not be familiar with traditional 3D modeling methods.

How to Scan
1.Record a Video
  • Ensure the video is slow and steady.
  • Make sure each new shot slightly overlaps with the previous angle.
  • Start filming from the top or bottom, spiraling in a smooth circular motion, and then reverse the direction in a similar spiraling pattern to create cross-sectional views.
  • Post-Processing
    Once you’ve recorded the video, upload it to the scanning app for processing.

Pros:

  • Faster Process: You don’t have to follow app-specific instructions, which can save time.
  • User-Friendly: Ideal for those who are new to 3D scanning and modeling.

Cons:

  • Potential Inaccuracy: Scanning may not be as precise as traditional methods.
  • Storage Concerns: Videos can take up significant storage space on your phone.
  • Reflections and Glass: Objects with reflective surfaces or sculptures enclosed in glass may not scan well or accurately.
2. AI Scanner App (Luma AI)

This app provides guidance on where to scan, which can help improve your results.

Pros:

  • Fast Results: Once you’ve finished scanning, the app quickly processes the video and generates a 3D model.
  • Automated Process: The app handles the post-processing automatically.

Cons:

  • Inconsistent Results: The quality of the final model can vary depending on the conditions and the object being scanned.
NHS Project Progress
Categories
Advanced and Experimental 3D computer Animation Techniques 1 project 1

Week 4: My Previs Progress

My Previs Progress
Categories
Final Major Projects and Thesis Thesis

Week 4: Developing a Literature Review

What is a Literature Review?

A literature review is a fundamental component of academic writing, typically placed at the beginning of a paper. It serves to inform readers about the specific research that has been conducted on the topic and provides a comprehensive overview of existing literature. This section not only presents the context of the research but also demonstrates how the study fits into the broader field, offering valuable insights into the subject matter. In essence, the literature review serves as the foundation upon which the research is built.

Like most essays and scholarly articles, a literature review typically consists of the following sections:

Introduction

  • An introduction to the key theories and concepts relevant to the area of study or research interest.

Main Body

  • A structured organization of sources, starting from broader concepts and narrowing down to more specific aspects of the topic.
  • An identification of gaps or limitations in the existing research.

Conclusion

  • A concise summary of the review, illustrating how the existing literature informs and supports the research, while also highlighting areas for further investigation.

In summary, the literature review functions as a narrative of prior research, helping to organize the overall structure of the essay and guiding the direction of the new research.

References

References play a crucial role in academic writing by allowing readers to trace the origin of sources and assess their credibility. It is essential to ensure that the references used in research are accurate and derived from primary sources, rather than secondary sources such as websites that merely quote the original material.

Several tools and websites are available to assist with proper referencing:

Additionally, when citing the names of films, video games, or similar works, they should be italicized. Furthermore, the first mention of a film or other significant work should include the name of the director and the year of release.

About the Topic:

Initially, my research topic was titled “Emotional Engagement and Visual Metaphors in Pixar’s Narrative Tropes: A Critical Analysis of Character Development and Audience Connection.” However, after discussing the topic with my tutor, he suggested that while the subject was promising, it might be more effective to frame it as a research question. Possible alternatives included questions such as “How do Pixar films promote emotional engagement?” or “How do Pixar films differentiate from other animated films?”

Based on this advice, I have decided to revise my research topic to:
“What techniques do Pixar films use to promote emotional engagement, and how do they differ from other animation studios?”

Upon finalizing the topic, I will proceed with conducting research and begin drafting the literature review.

Categories
Advanced and Experimental 3D computer Animation Techniques 1 project 1

Week 3: Telling Stories Through The Camera & Establishing Characters

Establishing Shot

An effective establishing shot:

  • Conveys the setting and location.
  • Introduces key characters.
  • Establishes connections between characters and their environment.
  • Grounds the audience in the narrative and context.
  • Enhances the audience’s understanding of the unfolding story.
  • draws audiences in, making them feel almost like a character in the scene.
    • showing a house in the beginning each time of the show (eg. Simpson, Harry Potter)
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This is an aspect I need to consider and develop further. As my animation currently lacks a specific style or iconic opening scene, it doesn’t stand out or make it easy for the audience to differentiate it from other animations. In the upcoming previs and animation, I will focus on addressing this to ensure my animation becomes unique and iconic.

Dark Knight

The character initially appears on the left side of the frame, followed by a shot where they are positioned on the right. The sequence concludes with a central shot, which emphasizes the significance of the key character.

  • The use of handheld camera work is prevalent throughout, enhancing the dynamic feel of the scene.
  • This technique helps guide the audience’s attention toward the main character or key focal point.
  • Directional lines, formed by elements such as buildings, lighting, and other visual cues, are strategically employed to direct the viewer’s gaze.

Although this is something I have learned previously, I did not fully apply it in my past storyboards and animations. Moving forward, I will pay closer attention to the placement of characters and props to create a more effective composition.

180 rule

EditMentor - The 180-Degree Rule: Everything You Need to Know

The 180-degree rule dictates that, during a conversation between two characters, one must remain on the left side of the frame while the other stays on the right.

If either character shifts position, the other must mirror the movement to maintain the spatial relationship and prevent disorientation for the audience.

This consistency in positioning ensures a clear visual understanding of who is speaking, preserving the continuity of the scene.

Establishing Character

Characters

  • should be

  1. compelling, nuanced, flawed, and active.
The 15 Most Evil Cartoon Characters in Animation History

Let’s take the Joker as an example. He is undoubtedly not a good guy; he is an evil character with numerous flaws. However, it is precisely these flaws that make him appealing to the audience.

2. evoking emotions and make the audience want to know more.

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Carl is a character who takes an unexpected action—attaching thousands of balloons to his house because he refuses to give up the memories of his late wife. This act resonates with the audience, reminding them of the things they cherish but may have had to let go of. At the same time, it sparks curiosity about what will happen next.

3. Considering their appearance and personality—are they shaped by past experiences

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Tanjiro

Tanjiro’s hands are notably rough, reflecting the immense effort he has put into training to slay demons as part of the Demon Slayer Corps, all in a desperate attempt to find a cure for his younger sister. This detail highlights his hardworking nature and his deep commitment as a protective brother.

Show, don’t tell—reveal traits through:

  • Props, clothing, gestures, actions, music, and lighting

I often find it challenging to convey a character’s personality solely through their acting, appearance, camera angles, and outfit without dialogue. I plan to conduct more research in this area to better express the traits of the character that I intend to convey.

My Previs Progress

Character Bio

I have developed character biographies for both the main and supporting characters to clarify their personalities, ensuring that their actions align with their backgrounds, experiences, and traits within the context of the animation. I have found it particularly useful to include a section detailing the events before and after the narrative (“Before/After”) to gain a deeper understanding of the characters’ mental states during the story.

Furthermore, through the process of writing the character biographies, I realized that I aimed to maintain a positive narrative tone, culminating in a happy ending

My tutor recommended that I consider the character design, specifically suggesting that the character’s tail retain a rounded shape rather than a long, wiggly one, in order to create a more cohesive and streamlined appearance in relation to the other characters.

Updated Previs

I also made adjustments to the previs and connected various shots. Currently, the sequence feels somewhat disjointed, with issues arising in the timing, transitions, and the overall connection between shots. Upon receiving feedback, I will make further modifications and refinements as necessary.

Categories
Collaborative Unit

Week 3: Avatars

Games and Avatars

The lesson today primarily focused on avatars, their evolution, and the various types of games in which they appear. Different types of avatars exhibit distinct characteristics and personalities, serving diverse roles in both animation and gaming contexts.

There are also various types of games, such as Role-Playing Games (RPGs), Massively Multiplayer Online Games (MMOs), and Cyborg games, where players take on the role of a surgeon or mechanic working on cyborgs, bionic individuals, and augmented humans. Additionally, there is VR live chat, a platform that allows VR characters or players to interact with one another, though it sometimes includes inappropriate content.

Nonetheless, it is evident that the types of games have evolved over time, and their mechanics have adapted to reflect these changes. But how, then, are these virtual avatars created? The design of avatars involves crafting virtual identities that transcend the limitations of physical embodiment, enabling users to explore and experiment with various forms of self-expression. This process allows for the creation of diverse personas, each with unique characteristics and roles that align with the dynamics of the game or virtual environment.

Next week, we will visit Tate Modern to scan sculptures and explore additional digital opportunities available to us. This will provide an exciting chance to engage with art in new, innovative ways and deepen our understanding of how digital technology can enhance creative expression.

NHS Project Progress

Following our meeting with the client, we received feedback and made revisions to the project. The primary changes include:

  1. Audio track
    • addition of an audio track between the transition from the physical to the emotional section

The following revision provides a more formal and academic tone:

“We have added an additional element, which is: ‘Or, if they are not, it provides the opportunity to step back and reflect that this is not (11:17) right.’ As a result, the transition has become smoother. This represents the revised version of the animatic.”

2. Character Design

  • Develop a design that reflects the distinct characteristics of South London, incorporating a more realistic, human-like aesthetic. The character should not be portrayed with exaggerated features such as extreme slimness or an overtly cartoonish appearance, but rather with a more grounded and relatable form.

The new character design is more realistic, with more variations on ethic and the body shape of the people.

Categories
Collaborative Unit

Week 2: Design and Digital Processes and DAOs

In our lesson, we discussed licenses and copyrights, particularly in the context of using AI tools. For example:

AI Use and Copyright Rules:

  • Paid Users: With tools like MidJourney, paid users generally own the property they create, though the image may still be shared with others.
  • Non-Paid Users: Non-paying users do not own the rights to the created content.

Tips for Collaboration: When collaborating on a project, it’s essential to ask the following questions:

  • What is the purpose or goal of the project?
  • Who owns the intellectual property (IP)?
  • Is there a financial agreement, and if so, what are the terms?
  • How long does the agreement last?
  • Can others use the created content, or is it an exclusive agreement?
  • How will all parties involved benefit from the collaboration?
  • What are the long-term benefits of the agreement? Are there potential future opportunities?

For instance, if planning to submit work to a festival, it may be necessary to reach an agreement with your group members regarding content usage, such as signing a contract.

This lesson made me realize the significance of copyright issues in real-world situations, which I hadn’t fully considered before. Until now, my work has mainly involved collaborating with classmates, with no external stakeholders involved.

After a period of deliberation, I ultimately decided to join the NHS group, as the project aligned more closely with my interests and complemented both my previous and upcoming work.

We formed a group and began brainstorming ideas, which led to the development of the following components:

  • Storyline
  • Storyboard
  • Audio tracks
  • Animatic
  • Mood board

Although there were some disagreements regarding the style and VFX effects to be used in the animation, we were able to resolve them by seeking advice and feedback from the client. Ultimately, the client’s preferences were the priority, and this experience reflected a common practice in the industry.

Categories
Advanced and Experimental 3D computer Animation Techniques 1 project 1

Week 2: Establishing your world

Establishing the world

World-building involves constructing a world where the story takes place.

  • Incorporating props helps guide the audience’s attention towards the central character, directing focus to the main element of the scene.

In the above scene, the ice cream in the background serves as a guide, directing the audience’s attention towards the central characters. The gradual shift in colours, from lighter pink to darker shades of pink and orange(vice versa), further enhances this focus.

Shot Testing & Moodboard

This is the moodboard I created for the balloon story. I envision the balloon taking a dog shape, as it is likely to be more appealing to the audience, particularly younger viewers. I also want the overall colour palette to feature bright and sharp tones, enhancing its visual impact.

However, the colour tone of both the environment and the character is quite similar, which makes it difficult for the protagonist to stand out. Based on my tutor’s advice, I took inspiration from the colour palette of The Incredibles to create a more distinct contrast between the character and the surroundings.

With the new moodboard, the protagonist is now more distinct and stands out clearly within the environment.

I also created some establishing shots and conducted tests with various camera angles for the previsualisation.

They are currently in the initial stage, so further modifications are needed. I will make adjustments, particularly to the transitions, the emotional tone conveyed by different shots, and the smoothness of the scene. Once these changes are made, I will link the shots together to create a more cohesive previsualisation for the animation.

Categories
Collaborative Unit

Week 1: Unit Introduction

In the first week, we initially formed groups based on our chosen topics and generated ideas. However, after receiving the briefs, I found myself reconsidering my options and contemplating which group to join. I was torn between the NHS brief, which involved creating an animation for breast cancer awareness, and my original group, which was considering the Departure Lounge project, focused on developing a VR game.

Several factors influenced my decision-making process:

NHS Brief:

  • The project appeared less complex and more straightforward, as it involved animation, a field I was familiar with, but not one in which I had extensive experience.
  • It offered an opportunity to contribute to a meaningful and impactful cause.
  • However, the scope of the project seemed less dynamic, with fewer opportunities for collaboration and learning from teammates with diverse skills.
  • Working with a real client would provide valuable professional experience.

Departure Lounge/Other Festivals:

  • This project was more complex, requiring skills in areas such as coding, gaming, VR, and using Unity—none of which I had much experience with.
  • Given that the client had already been developing the concept for two years, there was a risk the project might be difficult to complete.
  • On the other hand, this project would offer greater opportunities for collaboration and learning from teammates with varied expertise.
  • Many groups were selecting this brief, which raised the possibility of not being chosen by the client.

Ultimately, I had to weigh the potential for personal growth and skill development against the challenges and uncertainties of each option.

Categories
Thesis

Week 3: Understanding and Establishing Research Frameworks

In today’s lesson, we explored the structure and key concepts of a thesis proposal in greater detail. We also reviewed some strong examples and I realized that clarity—both in layout and content—is essential to crafting a strong proposal.

For example:

The table of contents should include page numbers for easy navigation.

Additionally, we discussed quantitative and qualitative research methods:

Quantitative:

  • Survey
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  • Descriptive
  • Experimental
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  • Correlational

Qualitative:

  • Conducting interviews
Make the interview process smooth – What to ask and how to get people ...

Both research methods play a crucial role in academic research.

Emotional Engagement and Visual Metaphors in Pixar’s Narrative Tropes: A Critical Analysis of Character Development and Audience Connection

After careful consideration of various topics and ideas, I chose to focus on Pixar movies, as they have consistently inspired me over time. Since I will be working on this thesis for the entire year, it makes sense to delve into something that continually interests and fascinates me.

Why Pixar is the Powerhouse They are Today, and How You Can Easily ...

I conducted research on Pixar’s narrative techniques, with a particular focus on recurring tropes. This analysis encompasses various elements such as:

  • Films catering to all age groups, with a particular emphasis on younger audiences
  • The depiction of unique societies
  • Notable Pixar films, including Monsters University, Finding Nemo, Soul, Elemental, and Cars
  • Moments that evoke emotional responses, often leading to tears
  • The development of rapport between characters and the audience
  • Engaging short films such as Bao and Piper
  • Key backstories, such as:
    • Jessie (Toy Story): The experience of abandonment by her owner
    • Carl (Up): The poignant loss of his spouse
  • Crucial narrative twists that introduce unexpected developments
  • The creation of escalating emotional conflicts

This analysis is informed by insights from the article

10 Tropes That Can Be Found in Every Pixar Film